Minecraft Datapack

By Jesse Strijker | Feb 11th , 2024

One of the largest projects I will be embarking on during this half year is the development of a ‘video game’. A couple of friends showed an interest in developing a video game as a side project. Them not having a lot of experience with game development as a whole, we decided on starting small with an accessible platform for creating assets and gameplay: Minecraft! Regardless of experience, everyone can built in Minecraft, and everyone can play it.

The decision was made to make a roguelite. Which possesses some qualities of a roguelike. These type of games usually signify some sort of role playing game with (procedurally) generated dungeon-esque type levels.

The video you see above is one of the mobs you will be having to fight in this dungeon. This mob spawns at the place of a characters death. Offering them the ability to get their stuff back by killing it. But that might not be as easy as it seems. 

A grand division of work and tasks was made, since we have a team of 5 people working on it. Here I take the lead of the code that has to be written, so custom generation, interactions and level control. I also lead the inclusion of external models to be made, so custom weapons and items. I furthermore take part in level building. Other roles in the team are lore and background story, level design, and ofcourse more building. 

To manage all what needs to be built, a huge Miro board and a dedicated discord server are used. With plotline lineouts, inspiration, lists of items and buildings, etc.

At the time of writing little progress has yet been made on the building. This will also be updated as part of the weekly project updates. Below are a few sneak peaks of the current progress already.

Category: Minecraft