Developmental Roadmap
30/01/2025
Professional Identity
I am a designer passionate about combining technology, human-centered thinking, and creative problem-solving to shape meaningful, user-focused solutions. My Bachelor’s in Creative Technology at the University of Twente provided a foundation in bridging hardware, software, and user needs, a skillset I’ve refined a lot through hands-on projects.
For example, designing a data physicalization prototype (Figure 1) deepened my expertise in electronic circuits and iterative prototyping, while developing a low-poly video game from scratch (Figure 2) improved my ability to translate abstract ideas into functional code and custom assets. These experiences taught me to embrace technical challenges as opportunities to create tangible, user-centric outcomes.
Beyond academia, my work in a startup crafting cosplay and LARP products (Figure 3) immersed me in end-to-end design processes, from conceptualizing wearable art to building a responsive web shop. This role highlighted the importance of balancing creativity with practicality, as I collaborated directly with customers to align designs with their needs. Similarly, designing an information system for a client (Figure 4) once more revealed the value of including stakeholder in the design, where they showed me multiple elements they valued I did not expect, reinforcing my commitment to inclusive, iterative processes. These projects showed the importance of involving stakeholders and users in the design to ensure adoption and real-world relevance.



Figure 1: A data physicalization project I undertook in my bachelor, significantly improving my electronics knowledge and prototyping skill


Figure 2: Screenshots of a low poly video game made during the bachelor, all the code and assets were created



Figure 3: Pictures of the startup where we made costume pieces and went to larp and cosplay events to sell stuff, and I made a web shop for



Figure 4: Screenshots of said information system application
In my design approach, flexibility is key. I adapt methodologies to fit the unique needs of each project, drawing from diverse frameworks to find the most effective process. In group projects, I prioritize a clear and structured approach to ensure transparency and accountability. On the other hand, my personal projects often follow a more spontaneous path driven by curiosity and exploration, allowing me to experiment freely and learn by doing.
What drives me in my work is a focus on solving problems. Over time, I’ve grown more confident in my ability to tackle challenges by breaking them down and applying my skillset. I used to see personal motivation as the main factor for completing projects, and also my biggest pitfall, since it can be an unstable factor for specializing. But I’ve noticed that over time and with my education in my bachelor and the acquisition of skills my motivation shifted to the process itself and the satisfaction of finding solutions are what keep me going. I’m still navigating the balance between specialization and generalization, as I’m driven both by a desire to master specific skills and by the excitement of connecting diverse ideas across fields.
I value optimism and open-mindedness, believing these traits fuel creativity, collaboration, and motivation. My strength lies in connecting people and disciplines, facilitating inclusive, stakeholder-driven design processes [3] where diverse perspectives lead to innovative outcomes. In team settings, I naturally gravitate toward coordination, ensuring all voices are heard and ideas are shared collaboration as a cornerstone of impactful design, and I actively work to create an environment where inclusivity drives innovation. While I thrive in collaborative environments, I sometimes struggle when others show a lack of initiative, which can lead me to take over tasks to maintain momentum. I’m aware that this tendency could hinder team dynamics, and I aim to improve my ability to navigate these situations, as it will likely also be part of future professional settings.
In summary, I am a designer dedicated to leveraging technology thoughtfully and responsibly, balancing creativity, technical skills, and human-centered design to craft solutions that make a meaningful impact.
Vision
Currently, and for the last 2 decades more and more elements are being replaced or extended with the help of technological tools. My vision as a designer is to implement these technological advancements in a meaningful way beside just throwing technical solutions at a problem, an example of this is the current trend of embedding AI in a lot of places, without considering the consequences it brings along [4]. A term that aptly describes this is ‘Techno-Solutionism’ [5], the belief that technology alone can solve all problems, often overlooking the complexity of certain problems. I recognize that in my design process I have a tendency to look for digital solutions, therefor my vision is partly dedicated to finding the right balance between leveraging technology and recognizing when no technology, or physical forms of technology might be a better choice.
Two areas of interest that nicely touch upon this are human computer interaction (HCI) and embodied design. I want to be a designer that is capable of bridging these forms of technology and bodily experience. So to be a designer that can design technical applications that take bodily experience as an important part of the design process and intended goal. When reading about embodied design, for me it feels like it is an optimal intersection of technology and physical aspects, where you take the best aspects of both and try to combine it into an efficient learning activity or more interactive experience, some papers showcase the potential and added value of this combination [8]. This balance requires deep technical proficiency as well as a human-centered approach. By familiarizing myself and deepening my knowledge on diverse technologies and actively engaging with users, I aim to create solutions that enhance user adoption, satisfaction, and overall impact and provide real value to the user.
An example of this balance was in my bachelor graduation project I aimed to improve educational digital games with a focus on users needs, such as enjoyment, motivation and knowledge retention. I designed a way to include useful learning elements, such as a briefing and debriefing, into an educational game improving its efficiency as a learning activity, while maintaining the fun of a game. Even though my solution was fully digital, in my user testing I once more found out how valuable interfacing with physical communication is when I compared my two test groups, where physical interactions showed improved ‘knowledge retention’ in certain areas. Now this concept is not new, and areas such as embodied design touch upon this quite a lot. This project taught me a lot already on how physical parts of a technological solution can enhance reaching its goal. I want to see the world become more balanced in its application of technology, and how it can enrich for example education [9]. As a designer this balance is something I want to seek out in any application where technology could play a meaningful role. I have an interest in applying this knowledge in education, but it might not be the thing that interests me the most, a part of my future development would be to find out what does, “which area of application interests me”.
As this designer I have a responsibility to shape the meaningfulness of technology in our lives. Each design decision should be guided by questioning whether this implementation truly adds value, by critically evaluating its impact on the people around it with the help of frameworks currently being used in embodied design and HCI. In my professional identity, I emphasize human-centered, stakeholder-driven design as a way to ensure relevance, adoption, and meaningful impact. I should carefully consider the extreme impact my design can have with small the choices I make
Future Development
1. Short Term
Past
Lot of Technical Development Mainly: Math, Data & Computing; Technology and Realization
Present
(This Semester): Deepening of Math, Data & Computing and expansion into embodied and user centered design
Future
Become confident in combination of the two
In my vision as a designer, I believe that technology should not be applied indiscriminately but with careful consideration of when it truly enhances the user experience. This principle extends beyond just digital solutions and into the physical realm, where I want to explore embodied interaction and learning. To do so, I want to focus on deepening my technological proficiencies, to know what options are and when to apply them, and a focus on users. Working with embodied interaction, perception and learning will allow me to deepen my understanding of human-centered aspects of design that are often overlooked in purely digital contexts. It strengthens my ability to create intuitive, user-friendly products by considering the physical interaction before integrating any technological elements.
Short Term Goals
(Feb 10 2025 - Jun 25 2025)
Independence
1.
From my M11 project, I identified I was rather dependent on reassurance. I want to shift toward being more secure in my own choices without requesting constant confirmation. By the end of the semester, I want to confidently be able to say I refrained from constant confirmation as much as possible, and reflect on the (dis)advantages of this.
Confidence in backend development and security
2.
To overcome my tendency to sidestep backend work and do everything frontend or in an application that encompasses all in one already. I want to design, implement, and deploy a secure backend, such as an API for user data collection. This process involves selecting appropriate libraries, tests for error handling, setting up authentication mechanisms, and configuring logging and backup workflows. By semester’s end, I want to have a publicly accessible, documented prototype that safely ingests and stores participant responses.
Expertise Areas: Math, Data & Computing
Expertise Areas: User & Society
Comfort with quantitative data
3.
I want to improve my comfort with quantitative data collection, not on the statistical element, but recognizing my avoidance of social risk in recruiting. I want to attempt to recruit beyond familiar networks (and convenience sampling). This includes reaching out, and designing around it. At the end of the semester I want to confirm I reached out, and attempted to gather participants outside of the “easy way”.
Data smoothing and Cleaning
4.
Additionally for math, data & computing I would like to become more programmatically proficient in simple data smoothing and cleaning. Methods such as a moving average, or filtering out outliers I have not used in previous projects with the exception of a failsafe if-statement that fixes the data if it gets out of bounds. I would like to learn about safer and better data handling practices, either during my M12 research project or my Digital Twin Elective, and include this knowledge in a prototype.
Expertise Areas: Math, Data & Computing
Expertise Areas: Math, Data & Computing
Improve Data handling Fluency
5.
With the digital twins elective in Q3 and the creativity and aesthetics of data and AI elective, I want to get a more workfield oversight of data handling and storage. So no more beginner projects with local storing of .txt or .json files in my repositories, but using a database, such as SQLite, to know more about standard data interactions. At the end of either course I want to have a prototype that incorporates this. (Perhaps using data foundry as an easy access point)
(Personal Goal): Presenting my self and my competences
6.
This is not a competence development but I would like to update and upgrade my portfolio to make it more manageable and usable for other people, and to update my linkedIn profile and CV, and get feedback on it, by people currently in the work field.
Expertise Areas: Math, Data & Computing
Short Term Goals
(Sept 1 2024 - Feb 7 2025)
Prototyping with New Materials
1.
I’ve worked with a few materials like PLA for 3D printing, laser-cut wood, and leather, but I want to expand my experience by exploring new materials. My goal is to prototype with at least two new materials (such as silicon, rubber, or fabric) and create a prototype by week 6, with at least one of these materials playing a significant role in the final design’s aesthetic.
Working with New Machines
2.
I’ve had limited exposure to the variety of machines available, and I want to push myself to try out new tools to improve my prototyping process. My goal is to work with at least two new machines from the sensory matters lab (e.g., TPU printer, vacuum chamber, clay printer) and incorporate at least one into the final product by week 14.
Expertise Areas:
The selection and use of materials directly influence the design’s aesthetic quality and how it connects with users visually and tactically, addressing C&A. But the process of experimenting with new materials will also push my ability to create functional and visually compelling prototypes, addressing T&R.
Expertise Areas:
Using new machines will help me advance my skills in prototyping and technical realization (T&R), allowing me to create more innovative, functional products. Additionally, exploring new machines will also inspire creative ways to combine technology and materials, enhancing the overall visual and tactile appeal of the design (C&A).
Deepening Knowledge of AI and Machine Learning
3.
While I have a basic understanding of machine learning and AI, I want to push my skills further and create a fully functional prototype. My goal is to, through an elective, deepen my understanding of machine learning and create a functional prototype utilizing a neural network by the end of the semester, including data preparation, model training, and output generation.
Incorporating Creative Arts into User Experience
4.
I want to explore how creative arts can connect with users on a deeper emotional level. My goal is to include an element from the creative arts, like music, dance, or spoken word, in the final product of my squad project this semester, to create a more engaging and emotionally resonant user experience.
Expertise Areas:
This goal focuses heavily on developing a deeper technical understanding of machine learning models, data structures, and algorithms, addressing (MD&C). But applying machine learning to create a prototype will require a technical understanding (T&R) of both software and hardware to ensure that the model is implemented effectively and efficiently.
Expertise Areas:
User and Society (U&S): This goal centers on understanding how design can impact users emotionally and culturally, ensuring that the product resonates with a wider audience. Creativity and Aesthetics (C&A): By incorporating artistic elements, I aim to enhance the product’s creative value and make it more engaging from an aesthetic perspective. Technology & Realization (T&R): The integration of creative arts might involve technical elements, such as interactive components, sound, or motion, blending both creativity and technology in the final product.
2. Long Term
Taking my vision and professional Identity into account, I already see an emphasizes leveraging technology thoughtfully and responsibly while recognizing its human impact. To link this to expertise areas, I intend to deepen my expertise in Math, Data, and Computing (MDC) and Technology and Realization (T&R) to enhance my technical skills. These areas resonate strongly with my passion for building meaningful and innovative solutions. Simultaneously, as per my vision, I’ll continue integrating insights from User and Society (U&S) to ensure that my designs have real-world relevance and impact, connecting technical innovation with human-centered approaches.
This dual focus will allow me to act even better as a connector, bridging technical disciplines (e.g., electrical engineering, computer science, and mechanical engineering) and the societal and environmental impact of my designs, fostering a holistic approach to design.
Specialization Tracks
I would like to pursue the Design Leadership and Entrepreneurship track (DLE) since the model (see quote) of graduates as defined in the study guide website, is the one that resonates most with me. Interestingly enough, the related electives did originally not appeal to me, but the description of the person related to this track does suit me rather well, this model as described here, is very often the role that I take in any university or personal projects, and I identify with. The connector role, and my motivation behind projects, as described in my Professional identity relates to this as well.
“Industrial designers that develop a start-up; based on a product or a service or aim at implementing a design vision within companies and organizations, they need to take the lead to implement their vision”
This track might allow me to fill that role with even better knowledge and skills, thereby allowing the role that I like most, to be executed more smoothly and efficiently, and perhaps even pleasantly. This will also create a useful skillset for ventures after my master’s.
Courses and Electives Year 1
The selected courses align with my vision as a designer to thoughtfully integrate advanced technologies in meaningful, human-centered ways. Courses like Interactional Morality and Values-Based Leadership (DLE track course) strengthen my ability to critically evaluate the societal and ethical impact of my designs, by fostering a deep understanding of the broader implications of design decisions on users, organizations, and society.
In addition, courses such as Creativity and Aesthetics of Data & AI, Designing with Advanced AI, and Designing with and for Digital Twins will deepen my technical expertise in machine learning, digital twins, and other advanced technologies while exploring their creative and expressive potential. These subjects directly support my short- and long-term goals of expanding technical skills in areas like Math, Data, and Computing (MDC) and Technology and Realization (T&R) while connecting them to creative, real-world applications.
M11
M12
Constructive Design Research
Designing with advanced artificial intelligence
Designing with and for digital twins
Value based leadership in business innovation
Find/Arrange Exchange
A designerly perspective on IoT: a growing systems approach
Interactional Morality
Legend:
Extra?
Track Course
Courses and Electives Year 2
In the second year of my master’s program, I plan to broaden my design perspective by studying abroad at either Aalto University or the Technical University of Copenhagen. Both institutions offer opportunities to complement my current skillset: Aalto’s focus on practical, hands-on design approaches will enhance my ability to prototype and iterate effectively, while Copenhagen’s emphasis on more technical subjects will allow me to deepen my expertise in areas like artificial intelligence, digital systems, and data-driven design. I think in addition that this experience will contribute to me potentially growing as a person by creating more and broader experiences
For my Final Master Project (FMP), I aim to integrate advanced technologies, such as AI, digital twins, or interactive systems, into educational settings to explore how these tools can enhance learning experiences. Building on my prior experience in educational digital games and my coursework in advanced AI and digital design tools, my FMP will reflect my dedication to creating meaningful, user-centered solutions that balance technological innovation with human .
M21
M22
Abroad
Final Master Project
FMP Preparation
Beyond Eductation
After/during my current master, I am tempted to address my interest for education with the double education master TU/E offers, I want to gather some more information about the options and possibilities in this regard (With an information session on the 10th of March). However, another way to address this interest is by pursuing another master’s program after my current master. Scandinavia being my preferred destination due to the availability of tuition-free education in Sweden. I’ve already looked into the duration and associated costs, and I’m considering programs such as the master’s in education or Serious Games (educational games) offered at the University of Skövde.
Lifelong learning is really an approach that aligns with my interests. And if I come to work somewhere eventually, I feel like my curiosity and determination will prove valuable and useful. These attributes also help me in my personal projects I like to undertake beside my master.
For instance, I am currently developing a plugin [6] for the note-taking application Obsidian [7]. The plugin has been accepted into the platform’s official plugin list, allowing others to download and use it. This project has taught / is teaching me a big deal on dealing with bigger code repositories and writing code according to external standards. This and similar projects are things I enjoy undertaking in my spare time, and hope to continue doing so far beyond my master.
Sources
[1]. https://www.context.org/iclib/ic27/orr/
[2]. I. Koskinen, _Design research through practice: From the Lab, Field, and Showroom_. Elsevier, 2011.
[3]. https://link.springer.com/article/10.1057/jit.1994.6
[4]. Zhai, C., Wibowo, S. & Li, L.D. The effects of over-reliance on AI dialogue systems on students’ cognitive abilities: a systematic review. Smart Learn. Environ. 11, 28 (2024). https://doi.org/10.1186/s40561-024-00316-7
[5]. Mitra, S., Raskin, J., & Pansera, M. (2023). Role of ICT innovation in perpetuating the myth of Techno-Solutionism. arXiv (Cornell University). https://doi.org/10.48550/arxiv.2309.12355
[6]. ElmoNeedsArson/Obsidian-3D-embed
[7]. Obsidian – Sharpen your thinking
[8]. Wilde, D., Tomico, O., Lucero, A., HöÖK, K. en Buur, J. 2015. Embodying embodied design research techniques. Aarhus Series On Human Centered Computing. 1, 1 (okt. 2015), 4. DOI:https://doi.org/10.7146/aahcc.v1i1.21620.
[9]. Bakker, S., Van Den Hoven, E. en Antle, A.N. 2010. MoSo tangibles. ACM. (jan. 2010), 85–92. DOI:https://doi.org/10.1145/1935701.1935720.